Games Like Among Us: Discover Top Alternatives for Impostor Fun
Remember the thrill of deception, the tension of accusations, and the sheer chaos of trying to figure out who the imposter was? Among Us truly redefined social deduction games, turning casual game nights into intense sessions of trust and betrayal. But if you’ve explored every vent and completed every task, you might be wondering what’s next.
The good news is, the world of social deduction is vast and vibrant, filled with titles that capture that same unique blend of strategy, suspicion, and outright fun. If you’re searching for more games like Among Us to satisfy your craving for hidden roles and thrilling reveals, you’re in the right place. Get ready to dive into some fantastic alternatives that will keep you guessing!
Quick Look: Top Alternatives for Impostor Fun
The thrill of uncovering a hidden traitor is a gaming experience unlike any other. If you’ve exhausted every task and suspected every crewmate in Among Us, you’re in luck. The world is full of incredible alternatives that capture that same blend of paranoia, teamwork, and betrayal. Get ready to find your next social deduction obsession.
- For the Strategic Mastermind: If you crave a game of pure deduction, look no further. Town of Salem takes the classic “villagers vs. werewolves” concept to a new level with dozens of unique roles, turning every round into a complex puzzle. Similarly, Werewolf Online brings this classic party game to a digital stage, while Mindnight distills the experience into a high-stakes, logical battle of wits and trust.
- For a Heart-Pounding Thrill: If you want your social deduction with a side of horror and action, these games are for you. Deceit blends social deception with a first-person shooter, as you try to survive an asylum while battling infected players who turn into terrifying monsters. In a similar vein, Secret Neighbor brings the classic horror of the Hello Neighbor universe into a multiplayer setting where one of your friends is the creepy Neighbor in disguise.
- For the Survivalist & Traitor: What’s better than survival? Survival with a traitor on board. Project Winter strands a group of players in a frozen wilderness, forcing them to cooperate to escape while a hidden traitor tries to sabotage them. Barotrauma takes this concept to the deep sea, where you must manage a submarine and its complex systems, all while a hidden saboteur attempts to sink the vessel.
- For a Sci-Fi Twist: If you love the space setting of Among Us, these games will feel right at home. Unfortunate Spacemen is all about surviving in a hostile, sci-fi environment while one or more players shapeshift into monsters to hunt the crew. Meanwhile, Push the Button offers a fun, fast-paced party game experience where you and your friends try to weed out aliens on a spaceship before you reach your destination.
Town of Salem: Where Every Role Matters
When I first stumbled upon Town of Salem, it felt like stepping into a much grander, more intricate version of the social deduction games I already loved. It’s not just about innocents and imposters; here, you’re thrown into a town with 15 players, each assigned a unique role from one of three factions: Town, Mafia, or Neutrals.
This game really stands out because of its incredible depth and variety of roles. You might be a Doctor secretly healing people, a Sheriff trying to sniff out the bad guys, or even a Serial Killer lurking in the shadows.
The game unfolds over day and night phases. During the day, the town debates and votes to lynch someone they suspect is evil. At night, the evil roles carry out their nefarious deeds, while the good roles try to protect themselves and gather information. What I find particularly captivating are the “will” and “death note” mechanics. If you die, you leave behind a will, which can be a crucial piece of evidence or a clever deception. Mafia members, on the other hand, leave death notes, often taunting their victims.
This adds so many layers to the deception and deduction. It’s a game where every piece of information, every accusation, and every vote feels incredibly impactful. If you’re looking for games like Among Us but with a significant step up in complexity and role diversity, Town of Salem is definitely one to explore. Its rich role system and strategic depth make every round a unique and thrilling experience.
Deceit: A Thrilling Blend of FPS and Social Deduction

Moving from the text-based intrigue of Salem to something with a bit more action, Deceit offers a unique twist on the social deduction genre by blending it with a first-person shooter experience. In Deceit, six players wake up in an unknown asylum, and two of them are infected with a terrifying virus.
The goal for the innocent players is to escape, while the infected players must secretly sabotage their efforts and eliminate them before they can flee.
What makes Deceit stand out is its intense day-night cycle. During the “day,” players work together to complete objectives, gather resources, and try to deduce who the infected might be. This is where the social deduction elements truly shine, as players accuse, defend, and try to build trust.
But when the lights go out, the infected transform into terrifying monsters, gaining immense power and the ability to hunt down the innocent. This shift creates a heart-pounding dynamic where teamwork and communication are paramount, but so is knowing who you can truly trust.
The game’s reliance on both strategic thinking and fast-paced action sets it apart, making it a compelling choice for those seeking games like Among Us but with an added layer of adrenaline and direct confrontation.
Project Winter: Survival, Betrayal, and the Bitter Cold

Project Winter takes the core concept of social deduction and transplants it into a harsh, unforgiving winter wilderness. Eight players are stranded, tasked with gathering resources, repairing structures, and ultimately escaping the relentless cold.
However, hidden among the survivors are “Traitors” who are secretly working to prevent the escape, often by sabotaging objectives, spreading misinformation, or outright eliminating their unsuspecting teammates.
The game distinguishes itself with its emphasis on survival mechanics. Players must manage their hunger, warmth, and health while also dealing with the constant threat of wildlife and, more insidiously, their fellow players. Communication is key, but it’s also a double-edged sword. Proximity voice chat means you can only hear those close to you, forcing players to split up and creating opportunities for traitors to strike in secret or sow discord. The need to cooperate to survive the environment while simultaneously trying to expose the hidden saboteurs creates a unique tension.
This blend of cooperative survival and intense social deception makes Project Winter a truly engaging experience where trust is a fragile commodity and every decision could mean the difference between escape and a frozen demise.
Secret Neighbor: The Horror of Hidden Identities

Secret Neighbor brings the thrilling tension of social deduction into the creepy, unsettling world of the Hello Neighbor universe. In this multiplayer horror game, a group of kids tries to break into their suspicious neighbor’s basement to rescue their friend.
The catch? One of the kids is actually the Neighbor in disguise, a treacherous imposter whose goal is to gain the children’s trust and then betray them, preventing them from reaching the basement.
The game’s unique appeal lies in its blend of exploration, puzzle-solving, and hidden role mechanics. The innocent children must work together to find keys and unlock doors, all while keeping a wary eye on their companions. The Neighbor, on the other hand, uses stealth, trickery, and the environment to separate the children, pick them off, or simply sow distrust among them.
The Neighbor can also transform into their true, terrifying form to directly confront the kids. This dynamic creates a constant sense of paranoia and suspicion, as every action and interaction is scrutinized. Is that player genuinely helping, or are they leading you into a trap? The horror elements amplify the social deduction, making for a truly suspenseful and unpredictable experience.
Werewolf Online: The Classic Social Deduction Experience
Werewolf Online takes the timeless party game of Werewolf (or Mafia) and brings it to a global, digital stage. Players are assigned roles, secretly, as either villagers or werewolves. The villagers’ goal is to identify and eliminate all the werewolves before they outnumber the innocent population. The werewolves, conversely, must covertly kill off the villagers each night and avoid detection during the day’s accusations and trials.
What makes Werewolf Online particularly engaging is its reliance on pure social deduction and strategic communication. There are no tasks to complete or physical movements to make; the entire game revolves around discussion, debate, and deception. A wide variety of unique roles, beyond just villager and werewolf, adds significant depth.
You might be a Seer who can check a player’s alignment, a Doctor who can protect someone, or even a Jester whose goal is to get themselves lynched. The game thrives on intense conversations, where players must use logic, persuasion, and bluffing to convince others of their innocence or the guilt of their opponents. Each round is a fresh challenge of wits and observation, making it a compelling digital adaptation of a beloved classic.
Unfortunate Spacemen: Traitors in the Void

When I first heard about Unfortunate Spacemen, I immediately thought, “This is exactly what I’m looking for in games like Among Us!” It takes that core idea of hidden roles and betrayal and wraps it in a sci-fi horror package that feels both familiar and fresh. In this game, you’re a spaceman working for the Company, trying to complete objectives and survive. But among your crew, one or more players are shapeshifting monsters, intent on eliminating everyone else.
What truly sets Unfortunate Spacemen apart for me is its blend of cooperative PvE and intense PvP social deduction. You’re not just doing tasks; you’re exploring derelict outposts, fighting off hostile creatures, and constantly watching your back. The monster, or “Monster,” has an array of terrifying abilities, from disguising themselves as a human to setting traps and even laying eggs. The tension is palpable because anyone could be the monster, and a sudden attack can come from anywhere.
The game also features a robust progression system, unlockable perks, and various game modes, which add a lot of replayability. It’s a game where paranoia is your best friend, and trusting the wrong person can lead to a very unfortunate end.
Push the Button: Jackbox’s Deceptive Party Fun
Push the Button offers a vibrant, fast-paced, and wildly entertaining take on social deduction, specifically designed for party settings. Part of the popular Jackbox Games series, it’s played using phones or web browsers as controllers, making it incredibly accessible for groups.
The premise is simple: players are aboard a spaceship, and some are secretly alien imposters. The human crew’s goal is to identify and eject the aliens before the ship reaches its destination.
The game stands out with its clever, often hilarious, mini-games and prompts that are designed to expose the aliens. For instance, players might be given a word to type, but the aliens receive a slightly different, yet similar, word. Their responses are then compared, and discrepancies can reveal who’s trying to blend in.
Another segment might involve drawing, where aliens receive a distorted version of the prompt. The core of the game lies in the rapid-fire discussions and accusations that follow each task, as players try to justify their answers or point fingers at suspicious behavior. The aliens, meanwhile, must skillfully bluff, deflect, and sow chaos to avoid detection. Its streamlined mechanics and focus on quick, witty interactions make Push the Button an excellent choice for those looking for a social deduction game that’s easy to pick up and guarantees plenty of laughs and dramatic reveals.
Mindnight: The Hacker’s Game of Trust and Treachery
When I first delved into Mindnight, I was immediately struck by its sleek, minimalist interface and the intense intellectual battle it presents. It’s a social deduction game that feels like a high-stakes hacker thriller, where players are split into two teams: Agents and Hackers. The Agents are trying to secure nodes on a network, while the Hackers are secretly trying to prevent them from doing so.
What I find incredibly engaging about Mindnight is how it distills social deduction down to its pure essence. There are no elaborate maps to navigate or tasks to complete; the entire game revolves around voting on who gets to take control of the nodes and, crucially, who you trust to be on your team. Each round, a leader proposes a team to attempt to secure a node. Players then vote on whether to approve that team. If a Hacker is on the team, they can secretly fail the node, causing suspicion to spread.
The game thrives on subtle tells, logical deductions, and the art of persuasion. It’s a constant mental chess match, where every vote and every accusation carries significant weight. If you’re searching for games like Among Us that prioritize sharp wits and psychological warfare over action, Mindnight offers a deeply satisfying and often nerve-wracking experience.
Barotrauma: Deep Sea Deception and Survival

Stepping into the world of Barotrauma feels like diving headfirst into a chilling, claustrophobic nightmare, and I mean that in the best possible way for a social deduction game. This isn’t just about hidden roles; it’s a co-op submarine simulator set on Europa, Jupiter’s ice-covered moon, where players must manage a complex vessel, complete missions, and survive the terrifying deep-sea environment. The twist? One or more crew members are secretly traitors, saboteurs, or even alien-infected monstrosities.
What truly makes Barotrauma stand out in the realm of games like Among Us is its incredible depth of simulation and emergent gameplay. You’re not just moving a character around; you’re operating intricate submarine systems, repairing leaks, fighting off grotesque alien creatures, and dealing with power failures, all while trying to figure out which of your crewmates is actively trying to sink the ship or get everyone killed.
The traitors have a wide range of tools at their disposal, from poisoning the oxygen to tampering with the reactor or even just subtly mismanaging repairs to cause a critical failure. The tension comes from the constant threat of the environment, combined with the paranoia of internal betrayal. Every creak of the submarine, every flickering light, and every suspicious action by a crewmate amplifies the suspense, making for an incredibly immersive and often hilarious experience of deep-sea deception.
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